Thursday 25 August 2011

Final Board

Scenario of use:



This storyboard of the scenario of use displays how two friends begin their night with the wrist bands and due to excessive drinking one results needing to go home. It shows that the friends don't need to be together to use the Drunk Watch.


Final board identifying Scenario, Object and Behaviour:



1 comment:

  1. Combining two types of input: sweat (how drunk?), and push of a button (how much fun?) could allow for a variety of meaningful awareness messages. Two aspects need further exploration: the use of a 'screen' (not allowed in the project scope), and the push button. Using lights or colours to communicate level of drunkness from a wearable device does not necesarily requires a GUI. Perhaps making the wearable device to turn (or lit) with different colours would be one way to go. Communicating our level of enjoyment could use gestures that are relevant to the social context of the activity. And, is the aesthetics of the proposal meaningful for the intended user group?

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